- Paraphrase the instructions listed under "Directions."
- What information from the "Introduction" part of the prompt do you believe is most helpful in presenting the issue/topic of the packet? Why do you think this information is most helpful?
- The "Assignment" part of the prompt asks you to create an argument that argues one of two options. What are the two options the prompt asks you to select from?
- What are a few other important instructions or details you should pay attention to in this information?
Video Games Synthesis Packet
Directions: The following prompt is based on the accompanying sources.
This question requires you to synthesize a variety of sources into a coherent, well-written essay. When you synthesize sources, you refer to them to develop your position and cite them accurately. Your argument should be central; the sources should support the argument. Avoid merely summarizing sources.
Remember to attribute both direct and indirect references.
Introduction
With increased access to technology, various media have become a part of everyday life for citizens of technologically advanced countries. Here in the United States, the average person checks his or her cell phone nearly 150 times per day (Meeker and Wu). Because the average teenager in the United States is so exposed to media, researchers have begun to examine the impacts this exposure is having on the cognitive development of children of all ages. According to a 2012 Pew Research study, 81% of teens use social media at least three times a week. Furthermore, a 2007 poll found that nearly 97% of teens reported owning at least one video game console (Irvine).
Assignment
Read the following sources (including the introductory information) carefully. Then, in an essay that synthesizes at least three of the sources, develop a position on the impact that video games have on teens. Your position should be that the cons of video games outweigh the pros, or vice-versa.
You may refer to the sources by their titles (Source A, Source B, etc.) or by the descriptions in parentheses.
Source A (Nauert, Rick)
Source B (St. Fleur, Nicholas)
Source C (“Video Game Addiction”)
Source D (“8 Ways Video Games Are Bad”)
Source E ("Games and Family Life”)
Source F ("Gaming Infographics")
Works Cited in Introduction
Irvine, Martha. "Survey: Nearly Every American Kid Plays Video Games." ABC News. ABC News Network, n.d. Web. 29 Sept. 2014.
Meeker, Mary and Liang Wu. "2013 Internet Trends." — Kleiner Perkins Caufield Byers. KPCB People, 23 May 2013. Web. 29 Sept. 2014.
"Teens Fact Sheet." Pew Research Centers Internet American Life Project RSS. Pew Research Center, n.d. Web. 26 Sept. 2014.